Historical Information

“Education For an Age of Technology” A history of technology : Singer, Charles, 1876-1960, editor, Volumes I-V, VIII : Free Download, Borrow, and Streaming : Internet Archive

Creative Coding (COD 207-208)

Some small html project might be helpful for assignments and some of them for web dev… https://twitter.com/Prathkum/status/1775878750518866158


🏁 Introduction to Programming Fundamentals

⭐️ Brilliant.org Creative Coding Introduction! No Code! (week 1) p5JS drawing tool The repo also has Daniel Shiffman’s AI for Arts syllabus and course materials.


🎮 Algorithms & Concepts

Timeline of Algorithms

1. Paper Marbling Algorithm

video Paper Marbling Tokutaro Yagi Digital Marbling Mathematical Marbling Mathematical Marbling

2. 3D Gaussian Splatting for Real-Time Radiance Field Rendering

Splat: 3D Image cloud from Photo (Javascript) Splat: 3D Image cloud from Photo(openFrameworks)

3. Moiré Pattern

Moiré patterns are large-scale interference patterns that occur when two partially opaque, ruled patterns with transparent gaps are overlaid, but are not perfectly identical (e.g., displaced, rotated, or have slightly different pitch). source

Tools & Web Application

Desmos Online graphing tool to explore trigonometric functions. Graphtoy Explore lineal formulas on the fly. The web site includes ready-made trigonometric functions in animation. Easing.net The web site showcases common easing functions in CSS and Math function separately.
OpenProcessing ShaderToy


📦 Third-party Apps

1. Timeline Apps OSC Protocoll

Chataigne → Free, opensource, Mac OS, Windows Vezer → Paid, Mac OS Durationdocs, Standalone app of ofxTimeline, Free, Windows, Mac OS, Linux Timeliner → Based on VVVV, Free, Windows, Mac OS, Linux CuePilot → Free, Windows, Mac OS, Linux TWO → Free, Windows, Mac OS, Linux Ossia → Free, Windows, Mac OS, Linux Iannis → Free, Windows, Mac OS, Linux Timeline → Free, Windows

2. Body, Pose, Face, Hand Tracking Apps

Popeyepopeye does some very basic skeleton and hand tracking, and sends recognized landmarks via osc or mqtt. it uses mediapipe internally. Uses web-cam.


👩🏻‍🎤 Artists

Maggie Orth Artist work with textile and electronics. #e-textileelectronics

Wei-Chieh ShihWei-Chieh Shih is an artist and maker specializing in e-textiles, laser galvanometer systems, and DIY dye-sensitized solar cells. #e-textileelectronics

Phillip David Stearns Works with various mediums mostly on glitch aesthetics using textiles. #e-textileelectronicsglitch

KOBAKANT The site documents the range of wearable technology and soft circuit solutions that we have developed for our own practice since 2007. Many interesting techniques and possibilities never make it into a finished project. #e-textileelectronics

Daniel Rozin Pixel mirrors. #electronicsmirror

Joel Shapiro Works with static material and traditional techniques. #generativeart


Onformative Berlin based studio for digital art and design.

Filika Interactive Istanbul based studio for art+design+technology.

Decol Istanbul based studio for art+design+technology.

Molten Immersive Art It straddles the boundaries of multi-discipline artistic experiences across ALL the senses.

Intuity Germany based company focused on interactive software and hardware solutions.

Studio Nowhere Digital art and design studio based in Shangai dedicated to new forms of public engagements with creative experiences.

Kimatica A London-based creative studio designing transformative experiences through performance arts, interactive technology and the human body.

Creative Applications An online art+design+technology hub for creative industries.


📺 Video Archive

What is Digital Art?

Chronological playlist of CGI History Chronological playlist of innovative 230 CGI Videos from this channel -excerpts from movies , shorts , animations… #3d

Digital Interactive Wall

John Whitney, Catalog (1961) - Pioneer computer animator John Whitney Sr. in 1959, operating one of the first computer-graphics engines, a mechanical analog computer built largely from surplus World War II anti-aircraft guidance hardware. Source #audiovisualanimation

How Computer-Generated Animations Were Made, Circa (1964) AT&T Archives

John Whitney, Lapis (1966)

Doris Chase, Circles I (1969) “Circles” is a very early piece of video art created by Doris Chase in 1969-1070. This video was created using the large mainframe computer at Boeing’s facility in Seattle. #animation

Norman McLaren, Synchromy (1971) Norman McLaren (11 April 1914 — 27 January 1987) was a Scottish-born Canadian animator and film director known for his work for the National Film Board of Canada (NFB). He was a pioneer in a number of areas of animation and filmmaking, including drawn on film animation, visual music, abstract film, pixilation and graphical sound. His awards included an Oscar for the Best Documentary in 1952 for Neighbours, a Silver Bear for best short documentary at the 1956 Berlin International Film Festival Rythmetic and a 1969 BAFTA Award for Best Animated Film for Pas de deux. -wikipedia #audiovisualanimation

Peter Foldes, Metadata (1971) First computer key frame animation (full version) #animation

John Whitney, Matrix III (1972) Graphics programming by Dean Anschultz music by Terry Riley. #audiovisualanimation

Ed Catmull & Fred Parke - first 3D rendered movie, Pixar (1972) In 1972 Ed Catmull (founder of Pixar) and his colleagues created the world’s first 3D rendered movie, an animated version of Ed’s left hand. This is the film that they produced. It includes some “making of” footage (around 1:30) and some other early experiments. Read more. #animation3d

Manfred Mohr, Cube Transformation Study (1972) #animation generativeart

Early CGI Facial Animation (1974) Parametric facial animation created at the University of Utah #animation3d

Manfred Mohr, Cubic Limit (1974) An original 16 mm computer generated film by Manfred Mohr ‘Cubic Limit’ (1973-1974) has been converted into digital format. The quality of the copy is a lo-res copy, but nevertheless shows the film from that time. A header and trailer have been added. Sequences from the film were published in the catalog Manfred Mohr, “Cubic Limit”, Galerie Weiller, Paris, 1975 with the caption: Images du Film (16 mm) ‘Cubic Limit’ For more information #animation3dgenerativeart

Steve Beck, Weavings excerpt (1976) #audiovisualanimationgenerativeart

SIGGRAPH Art Exhibition Artist Interviews (1982 ) #documentary

Larry Cuba, Calculated Movements (1982-85) Year: 1982-1985 Medium: 16 mm film Software: Custom written in Z-Grass Programming Language Computer: Datamax UV-1. source #audiovisualanimationgenerativeart3d

Vincent John Vincent, Immersive Video Gesture Control (1986) #VRinteractivedocumentary

Myron Krueger - Videoplace, Responsive Environment (1986) Documentation produced 1988, Museum of Natural History, Vernon; The participant’s image is digitized to create silhouettes which is analyzed by specialized processors. The processors analyze the image’s posture, rate of movement, and its relationship to other graphic objects in the system. They then react to the movement of the participant and create a series of responses-be they visual or auditory reactions. Two or more environments could also be linked. A series of simulations is programmed based on any action and Videoplace offered over 50 compositions and interactions (including Critter, Individual Medley, Fractal, Finger Painting, Digital Drawing, Body Surfacing, Replay, among others). To illustrate, when the participant’s silhouette pushed a graphic object-the computer choose to move the object or the silhouette. Or, as in Finger Painting where each finger created flowing paint without the distraction of the silhouette. Myron Krueger is one of the original pioneers of virtual reality and interactive art. Beginning in 1969, Krueger developed the prototypes for what would eventually be called Virtual Reality. More info: [http://www.artmuseum.net/w2vr/] #VRinteractiveNUI

Samia Halaby Samia Halaby is a world renowned painter who purchased a Commodore Amiga 1000 in 1985 at the tender age of 50 years old. She taught herself the BASIC and C programming languages to create “kinetic paintings” with the Amiga and has been using the Amiga ever since. Samia has exhibited in prestigious venues such as The Guggenheim Museum, The British Museum, Lincoln Center, The Chicago Institute of Art, Arab World Institute, Mathaf: Arab Museum of Modern Art, Sakakini Art Center, and Ayyam Gallery just to name a few. #animationgenerativeart


📚 Articles

“Put-that-there”: Voice and gesture at the graphics interfaceThe work described herein involves the user commanding simple shapes about a large-screen graphics display surface. Because voice can be augmented with simultaneous pointing, the free usage of pronouns becomes possible, with a corresponding gain in naturalness and economy of expression. Conversely, gesture aided by voice gains precision in its power to reference. video #NUImultimodality

Generative Art Timeline Poster #historygenerativeart

Computers & Automation Magazine The link includes 25 magazine issues between 1950 - 1970. #computer-arthistory


Generative Art

Algorithmic Art Praxis: Reproductions

Georg Nees Georg Nees This one demonstrates how increase the effect towards down algorithm., easy, hard-Analysis

Artists

Amy Goodchild Amy uses code and other technologies to create art which explores generativity, group experience, and interaction.

Central to my practice is consideration of my audience, and I find no greater joy in life than creating things that other people enjoy.

Memo Akten MEMO works with code, data and AI; creating Speculative Simulations & Data Dramatizations exploring intricacies of human-planet-machine entanglements; perception and states of consciousness; the tensions between ecology, technology, science & spirituality

Daniel Canogar Canogar’s artworks explore the epistemological challenges and implications of the shift from the printing press to the digital age. His “dataworks” use obsolete technologies and generative algorithms to capture the position of the individual in a technologically interconnected world. Canogar collaborates with various professionals to create public art installations that integrate technology and the public realm in relevant ways.

Inspirations

Flight Route Visualization #generativeartdatavis

Audiovisual #generativeartaudiovisual

Music Video : Cupcake Gunfight by Enabl.ed #generativeartaudiovisual

Quayola, Partitura 001 Telefon Tel Aviv #generativeartaudiovisual


Physical Computing

UI

Liquid Crystal Display 16x2 The library includes text-based scene management for different tasks to collect and display data on the screen.

Utilities & Libraries

Ticker Library The Arduino Ticker Library allows you to create easily Ticker callbacks, which can call a function in a predetermined interval. Arduino OSC Send % Receive OSC messages library.

Inspiration

Cache Overflow A plethora of inspirational physical computing projects Untitled List Another list of projects for physical computing Imogen Heap Wearable music technologies MEMO, Web Cam Piano

🎧 Music

Music For Programming Set of curated playlists may help you to focus during creative coding assignments.