COD 412 Sound & Media Active Syllabus

COD 412 Sound Projects & Media

Explores sonic art, acoustic ecology, data sonification, live coding, and audiovisual synesthesia. Integrates historical avant-garde sound practices with modern algorithmic audio engines, sensors, and spatial listening environments.

Institution Özyeğin University
Department Communication Design
Instructor Alp Tuğan ↗
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COD 412 Sound Projects & Media Cover
Weekly Syllabus & Interactive Decks (14 Weeks)
Week 01 Available

Introduction & Modern Sound Media

  • Course trajectory, philosophical foundations & sonic design
  • Syllabus breakdown, semester assignments & grading rubrics
  • Audio workstations, web audio libraries, and hardware interfaces
  • Exemplary projects, historical milestones & contemporary sound art
Week 02 Available

Acoustic Ecology & The Soundscape

  • Foundations of Acoustic Ecology and environmental listening
  • The World Soundscape Project (WSP) archival recordings
  • Keynotes, sound signals, soundmarks, and sonic identity
  • Noise pollution, ecological awareness, and acoustic design
Week 03 Available

Sound History & Avant-Garde Pioneers

  • Soundscape theory and historical acoustic eras
  • Futurist noise: Luigi Russolo & The Art of Noises
  • Musique Concrète (Pierre Schaeffer) vs. Elektronische Musik (Stockhausen)
  • John Cage, indeterminacy, and deep listening showcase
Week 04 Available

Live Coding & Algorithmic Music

  • The digital era of performance: Algorave culture and real-time coding
  • Live coding syntax with Strudel (TidalCycles in the browser)
  • Polyphonic pattern generation, Euclidean rhythms & polymeter
  • Kinetic sound sculptures and procedural composition
Week 05 Available

Sound Art & Spatial Installations

  • Sound Art as distinct fine art medium in galleries and public spaces
  • International case studies: Christina Kubisch, Max Neuhaus, Alvin Lucier
  • Live coding workshop integration
  • Assignment reviews and feedback
Week 06 Available

Data Sonification

  • Data as sound: Auditory display vs. artistic sonification
  • Mapping parameters: pitch, timbre, spatialization, and density
  • Sonification toolchains (Web Audio, Pure Data, Max/MSP)
  • Assignment critiques and sonification prototypes
Extra Available

Sound in Films: Diegetic, Non-Diegetic & Internal Diegetic

  • Diegesis and the story world: what characters hear vs. what the audience hears
  • Diegetic, non-diegetic, internal diegetic, and trans-diegetic sound
  • Film clip case studies, including The Simpsons
  • Assignment 06
Week 07 Available

Listening Modes & Sonic Epistemology

  • Historical theories of audition and perception
  • Michel Chion's three listening modes: causal, semantic, reduced
  • Pierre Schaeffer's acousmatic listening phenomenon
  • Barry Truax's acoustic communication framework
  • Bernie Krause's biophony, geophony, and anthrophony taxonomy
Week 08 Available

Field Recording & Acoustic Archiving

  • History of field recording and phonography
  • Evolution of microphones, hydrophones, binaural rigs, and preamps
  • Case studies in acoustic documentation and soundscape archiving
  • Composing with environmental recordings and spatial sound
Week 09 Available

Audiovisual Synesthesia & Computational Listening

  • Historical background: Color organs, visual music, and Oskar Fischinger
  • Audiovisual content, perceptual synesthesia & cross-modal mapping
  • Showcase of landmark audiovisual performances and real-time works
  • Computational listening: FFT spectrum analysis, beat tracking & FFT-driven visuals
Week 10 Available

Sound Objects & Physical Computing Workshop

  • Piezoelectric contact sensors, pick-ups & electromagnetic transducers
  • Turning tangible physical materials into resonating acoustic objects
  • Frequency analysis and real-time DSP manipulation
  • Acousmatic physical composition and sculptural sound objects
Week 11 In Studio

Final Project Discussion & Proposals

  • Sound installation and audiovisual performance proposals
  • Acoustic justification, hardware setup & spatial diagrams
  • Peer critique and feedback roundtable
Studio Discussion
Week 12 Reviews

Final Project Reviews I

  • Live sound check, audio buffer testing & latency troubleshooting
  • Aesthetic review and sound balance
Desk Critiques
Week 13 Reviews

Final Project Reviews II

  • Spatial sound calibration, multitrack mixing & exhibition rehearsal
  • Final testing before live jury
Desk Critiques
Week 14 Final Jury

Final Project Presentations & Live Performances

  • Live sound performance showcase, sound installations & screenings
  • Theoretical retrospective & student defense
  • Course feedback survey & closing remarks